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Language: en
Pages: 192
Pages: 192
Type: BOOK - Published: 2021-07-15 - Publisher: Bloomsbury Publishing
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of
Language: en
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Pages: 515
Language: en
Pages: 232
Pages: 232
Type: BOOK - Published: 2005 - Publisher: Course Technology
This overview of the skills and basic tools required to produce high quality levels in game environments focuses on design aesthetics, what makes "good levels"
Language: en
Pages: 474
Pages: 474
Type: BOOK - Published: 2018-09-03 - Publisher: CRC Press
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Archi
Language: en
Pages: 408
Pages: 408
Type: BOOK - Published: 2017-03-27 - Publisher: CRC Press
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique pers