Moving Innovation

Moving Innovation
Author :
Publisher : MIT Press
Total Pages : 373
Release :
ISBN-10 : 9780262528405
ISBN-13 : 0262528401
Rating : 4/5 (401 Downloads)

Book Synopsis Moving Innovation by : Tom Sito

Download or read book Moving Innovation written by Tom Sito and published by MIT Press. This book was released on 2015-08-21 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.


Moving Innovation Related Books

Moving Innovation
Language: en
Pages: 373
Authors: Tom Sito
Categories: Computers
Type: BOOK - Published: 2015-08-21 - Publisher: MIT Press

GET EBOOK

A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio ex
Digital Character Animation 3
Language: en
Pages: 321
Authors: George Maestri
Categories: Computers
Type: BOOK - Published: 2006-04-12 - Publisher: New Riders

GET EBOOK

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to li
Understanding Motion Capture for Computer Animation
Language: en
Pages: 276
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier

GET EBOOK

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security
Animation in the Home Digital Studio
Language: en
Pages: 225
Authors: Steven Subotnick
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: CRC Press

GET EBOOK

So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What t
Basics Animation 02: Digital Animation
Language: en
Pages: 179
Authors: Andrew Chong
Categories: Art
Type: BOOK - Published: 2007-12-03 - Publisher: AVA Publishing

GET EBOOK

Looks at the history of the medium, charting its progress by looking at specific examples that document the growth and development of the form over the past fif