From Video Games to Real Life

From Video Games to Real Life
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 160
Release :
ISBN-10 : 9798216088035
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis From Video Games to Real Life by : Mary L. Gazdik

Download or read book From Video Games to Real Life written by Mary L. Gazdik and published by Bloomsbury Publishing USA. This book was released on 2016-09-19 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.


From Video Games to Real Life Related Books

From Video Games to Real Life
Language: en
Pages: 160
Authors: Mary L. Gazdik
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-09-19 - Publisher: Bloomsbury Publishing USA

GET EBOOK

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging libra
Reset
Language: en
Pages: 446
Authors: Rusel DeMaria
Categories: Video gamers
Type: BOOK - Published: 2009-02 - Publisher: ReadHowYouWant.com

GET EBOOK

Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social
Changing the Game
Language: en
Pages: 238
Authors: David Edery
Categories: Business & Economics
Type: BOOK - Published: 2008-10-07 - Publisher: FT Press

GET EBOOK

Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize t
Why Video Games are Good for Your Soul
Language: en
Pages: 132
Authors: James Paul Gee
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Common Ground

GET EBOOK

Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same ti
The History of Video Games
Language: en
Pages: 0
Authors: Lydia Bjornlund
Categories: Video games
Type: BOOK - Published: 2014-08 - Publisher: Referencepoint Press

GET EBOOK

Advances in video game technology have fueled a growing appetite for video games of all sorts. Gaming at its core is a form of entertainment but for some it has