Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
Author :
Publisher : CRC Press
Total Pages : 299
Release :
ISBN-10 : 9781000818949
ISBN-13 : 1000818942
Rating : 4/5 (942 Downloads)

Book Synopsis Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning by : David Seelow

Download or read book Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning written by David Seelow and published by CRC Press. This book was released on 2022-12-21 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.


Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning Related Books

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
Language: en
Pages: 299
Authors: David Seelow
Categories: Computers
Type: BOOK - Published: 2022-12-21 - Publisher: CRC Press

GET EBOOK

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly po
Routledge Handbook of Social Psychology of Tourism
Language: en
Pages: 501
Authors: Dogan Gursoy
Categories: Business & Economics
Type: BOOK - Published: 2022-05-22 - Publisher: Routledge

GET EBOOK

The impacts of tourism, an increasingly crucial area of study amongst researchers, are primarily investigated through economic, socio-cultural or environmental
Teacher Education in the 21st Century
Language: en
Pages: 379
Authors: Maria Jose Hernández-Serrano
Categories: Education
Type: BOOK - Published: 2021-06-16 - Publisher: BoD – Books on Demand

GET EBOOK

In the face of unprecedented disruption from the COVID-19 pandemic and the rapid acceleration of digital technologies, it is necessary to rethink the competence
Video Games and Creativity
Language: en
Pages: 330
Authors:
Categories: Psychology
Type: BOOK - Published: 2015-08-03 - Publisher: Academic Press

GET EBOOK

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores resea
Gaming the Past
Language: en
Pages: 198
Authors: Jeremiah McCall
Categories: Education
Type: BOOK - Published: 2013-06-17 - Publisher: Routledge

GET EBOOK

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practic