Related Books

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

GET EBOOK

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Gaming for Classroom-based Learning
Language: en
Pages: 292
Authors: Youngkyun Baek
Categories: Educational games
Type: BOOK - Published: 2010 - Publisher:

GET EBOOK

In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select
Digital Games and Learning
Language: en
Pages: 215
Authors: Nicola Whitton
Categories: Education
Type: BOOK - Published: 2014-03-26 - Publisher: Routledge

GET EBOOK

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Language: en
Pages: 626
Authors: Baek, Youngkyun
Categories: Education
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global

GET EBOOK

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While
ECGBL 2018 12th European Conference on Game-Based Learning
Language: en
Pages:
Authors: Dr Melanie Ciussi
Categories: Games & Activities
Type: BOOK - Published: 2018-10-04 - Publisher: Academic Conferences and publishing limited

GET EBOOK