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Introduction to Game Physics with Box2D
Language: en
Pages: 277
Authors: Ian Parberry
Categories: Computers
Type: BOOK - Published: 2017-09-29 - Publisher: CRC Press

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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Box2d for Flash Games
Language: en
Pages: 274
Authors: Emanuele Feronato
Categories: Computers
Type: BOOK - Published: 2012-11-23 - Publisher: Packt Publishing Ltd

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This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the
Learning Cocos2D
Language: en
Pages: 633
Authors: Rod Strougo
Categories: Computers
Type: BOOK - Published: 2011-07-07 - Publisher: Addison-Wesley Professional

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Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Game Physics Engine Development
Language: en
Pages: 542
Authors: Ian Millington
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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics