Related Books
Language: en
Pages: 340
Pages: 340
Type: BOOK - Published: 2016-03-08 - Publisher: Packt Publishing Ltd
Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game
Language: en
Pages: 340
Pages: 340
Type: BOOK - Published: 2016-03-08 - Publisher: Packt Publishing
Design and code your own 2D and 3D games efficiently using OpenGL and C++About This Book- Create 2D and 3D games completely, through a series of end-to-end game
Language: en
Pages: 406
Pages: 406
Type: BOOK - Published: 2019-05-03 - Publisher: Packt Publishing Ltd
Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key FeaturesLearn how you can b
Language: en
Pages: 515
Pages: 515
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd
The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential. This book is targeted towards interme
Language: en
Pages: 204
Pages: 204
Type: BOOK - Published: 2018-08-31 - Publisher: Packt Publishing Ltd
A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get