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Procedural Storytelling in Game Design
Language: en
Pages: 360
Authors: Tanya X. Short
Categories: Computers
Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl
Procedural Generation in Game Design
Language: en
Pages: 351
Authors: Tanya Short
Categories: Computers
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press

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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Video Game Storytelling
Language: en
Pages: 210
Authors: Evan Skolnick
Categories: Games & Activities
Type: BOOK - Published: 2014-12-02 - Publisher: Watson-Guptill

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UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on
Interactive Stories and Video Game Art
Language: en
Pages: 218
Authors: Chris Solarski
Categories: Computers
Type: BOOK - Published: 2017-01-20 - Publisher: CRC Press

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The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmon