AI for Games and Animation

AI for Games and Animation
Author :
Publisher : A K Peters, Ltd.
Total Pages : 250
Release :
ISBN-10 : 1568811039
ISBN-13 : 9781568811031
Rating : 4/5 (031 Downloads)

Book Synopsis AI for Games and Animation by : John David Funge

Download or read book AI for Games and Animation written by John David Funge and published by A K Peters, Ltd.. This book was released on 1999 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.


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