Developing Graphics Frameworks with Python and OpenGL

Developing Graphics Frameworks with Python and OpenGL
Author :
Publisher : CRC Press
Total Pages : 345
Release :
ISBN-10 : 9781000407952
ISBN-13 : 1000407950
Rating : 4/5 (950 Downloads)

Book Synopsis Developing Graphics Frameworks with Python and OpenGL by : Lee Stemkoski

Download or read book Developing Graphics Frameworks with Python and OpenGL written by Lee Stemkoski and published by CRC Press. This book was released on 2021-07-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.


Developing Graphics Frameworks with Python and OpenGL Related Books

Developing Graphics Frameworks with Python and OpenGL
Language: en
Pages: 345
Authors: Lee Stemkoski
Categories: Computers
Type: BOOK - Published: 2021-07-06 - Publisher: CRC Press

GET EBOOK

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the
Developing Graphics Frameworks with Java and OpenGL
Language: en
Pages: 323
Authors: Lee Stemkoski
Categories: Computers
Type: BOOK - Published: 2022-06-22 - Publisher: CRC Press

GET EBOOK

Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the
iPhone 3D Programming
Language: en
Pages: 442
Authors: Philip Rideout
Categories: Computers
Type: BOOK - Published: 2010-05-03 - Publisher: "O'Reilly Media, Inc."

GET EBOOK

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device ru
Computer Graphics Programming in OpenGL with C++
Language: en
Pages: 641
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2020-12-09 - Publisher: Mercury Learning and Information

GET EBOOK

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is ap
3D Graphics Rendering Cookbook
Language: en
Pages: 671
Authors: Sergey Kosarevsky
Categories: Computers
Type: BOOK - Published: 2021-08-25 - Publisher: Packt Publishing Ltd

GET EBOOK

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rend