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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

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As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Gaming for Classroom-based Learning
Language: en
Pages: 292
Authors: Youngkyun Baek
Categories: Educational games
Type: BOOK - Published: 2010 - Publisher:

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In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select
The Gamification of Learning and Instruction
Language: en
Pages: 340
Authors: Karl M. Kapp
Categories: Business & Economics
Type: BOOK - Published: 2012-05-01 - Publisher: John Wiley & Sons

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"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gami
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Language: en
Pages: 626
Authors: Baek, Youngkyun
Categories: Education
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global

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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While
Assessment in Game-Based Learning
Language: en
Pages: 464
Authors: Dirk Ifenthaler
Categories: Education
Type: BOOK - Published: 2012-06-13 - Publisher: Springer Science & Business Media

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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necess