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Handbook of Research on Effective Electronic Gaming in Education
Language: en
Pages: 1762
Authors: Ferdig, Richard E.
Categories: Technology & Engineering
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
Handbook of Research on Serious Games for Educational Applications
Language: en
Pages: 496
Authors: Zheng, Robert
Categories: Education
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
Handbook of Research on Serious Games as Educational, Business and Research Tools
Language: en
Pages: 1434
Authors: Cruz-Cunha, Maria Manuela
Categories: Education
Type: BOOK - Published: 2012-02-29 - Publisher: IGI Global

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Language: en
Pages: 1462
Authors: Felicia, Patrick
Categories: Education
Type: BOOK - Published: 2011-04-30 - Publisher: IGI Global

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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their
Handbook of Research on Mobile Learning in Contemporary Classrooms
Language: en
Pages: 475
Authors: Mentor, Dominic
Categories: Education
Type: BOOK - Published: 2016-06-27 - Publisher: IGI Global

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It is the responsibility of educators to utilize contemporary avenues in order to reach their students in ways familiar to them. When teaching digital natives,