Maya for Games

Maya for Games
Author :
Publisher : CRC Press
Total Pages : 399
Release :
ISBN-10 : 9780080927992
ISBN-13 : 0080927998
Rating : 4/5 (998 Downloads)

Book Synopsis Maya for Games by : Michael Ingrassia

Download or read book Maya for Games written by Michael Ingrassia and published by CRC Press. This book was released on 2008-10-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.


Maya for Games Related Books

Maya for Games
Language: en
Pages: 399
Authors: Michael Ingrassia
Categories: Computers
Type: BOOK - Published: 2008-10-03 - Publisher: CRC Press

GET EBOOK

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models ca
Creating Games with Unreal Engine, Substance Painter, & Maya
Language: en
Pages: 841
Authors: Kassandra Arevalo
Categories: Computers
Type: BOOK - Published: 2021-01-12 - Publisher: CRC Press

GET EBOOK

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of M
Maya Studio Projects
Language: en
Pages: 479
Authors: Michael McKinley
Categories: Computers
Type: BOOK - Published: 2010-04-20 - Publisher: John Wiley & Sons

GET EBOOK

Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these item
Maya Python for Games and Film
Language: en
Pages: 408
Authors: Adam Mechtley
Categories: Computers
Type: BOOK - Published: 2011-09-28 - Publisher: CRC Press

GET EBOOK

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in
Creating Games with Unity, Substance Painter, & Maya
Language: en
Pages: 830
Authors: Jingtian Li
Categories: Computers
Type: BOOK - Published: 2020-12-29 - Publisher: CRC Press

GET EBOOK

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substan