Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11
Author :
Publisher : CRC Press
Total Pages : 648
Release :
ISBN-10 : 9781439869765
ISBN-13 : 1439869766
Rating : 4/5 (766 Downloads)

Book Synopsis Practical Rendering and Computation with Direct3D 11 by : Jason Zink

Download or read book Practical Rendering and Computation with Direct3D 11 written by Jason Zink and published by CRC Press. This book was released on 2016-04-19 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me


Practical Rendering and Computation with Direct3D 11 Related Books

Practical Rendering and Computation with Direct3D 11
Language: en
Pages: 648
Authors: Jason Zink
Categories: Computers
Type: BOOK - Published: 2016-04-19 - Publisher: CRC Press

GET EBOOK

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a gr
Practical Rendering and Computation with Direct3D 11
Language: en
Pages: 649
Authors: Jason Zink
Categories: Computers
Type: BOOK - Published: 2011-07-27 - Publisher: CRC Press

GET EBOOK

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a gr
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 600
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information

GET EBOOK

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i
Real-Time 3D Rendering with DirectX and HLSL
Language: en
Pages: 590
Authors: Paul Varcholik
Categories: Computers
Type: BOOK - Published: 2014-05-03 - Publisher: Addison-Wesley Professional

GET EBOOK

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start
Introduction to 3D Game Programming with DirectX 12
Language: en
Pages: 900
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2016-04-19 - Publisher: Mercury Learning and Information

GET EBOOK

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book i