Real-Time Rendering

Real-Time Rendering
Author :
Publisher : CRC Press
Total Pages : 1046
Release :
ISBN-10 : 9781315362007
ISBN-13 : 1315362007
Rating : 4/5 (007 Downloads)

Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Real-Time Rendering Related Books

Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

GET EBOOK

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Real-Time Rendering, Fourth Edition
Language: en
Pages: 1199
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press

GET EBOOK

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Real-time Rendering Tricks and Techniques in DirectX
Language: en
Pages: 821
Authors: Kelly Dempski
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: Cengage Learning Ptr

GET EBOOK

Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and ga
Real-Time Rendering
Language: en
Pages: 223
Authors: Gabriyel Wong
Categories: Computers
Type: BOOK - Published: 2017-12-19 - Publisher: CRC Press

GET EBOOK

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientif
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

GET EBOOK

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers