Videogame, Player, Text

Videogame, Player, Text
Author :
Publisher :
Total Pages : 272
Release :
ISBN-10 : STANFORD:36105124013884
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Videogame, Player, Text by : Barry Atkins

Download or read book Videogame, Player, Text written by Barry Atkins and published by . This book was released on 2007 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.


Videogame, Player, Text Related Books

Videogame, Player, Text
Language: en
Pages: 272
Authors: Barry Atkins
Categories: Computers
Type: BOOK - Published: 2007 - Publisher:

GET EBOOK

Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences.
A Play of Bodies
Language: en
Pages: 249
Authors: Brendan Keogh
Categories: Games & Activities
Type: BOOK - Published: 2018-04-06 - Publisher: MIT Press

GET EBOOK

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with video
Playing with Videogames
Language: en
Pages: 225
Authors: James Newman
Categories: Games & Activities
Type: BOOK - Published: 2008-08-18 - Publisher: Routledge

GET EBOOK

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of di
Interactive Storytelling for Video Games
Language: en
Pages: 333
Authors: Josiah Lebowitz
Categories: Computers
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis

GET EBOOK

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really w
Videogame Sciences and Arts
Language: en
Pages: 282
Authors: Nelson Zagalo
Categories: Computers
Type: BOOK - Published: 2019-12-26 - Publisher: Springer Nature

GET EBOOK

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in Novemb